Overview of Pergine Ice-Hockey Team
The Pergine ice-hockey team, hailing from the Trentino region in Italy, competes in the Italian Serie A league. Founded in 1974, the team has developed a strong presence in the league under the guidance of their current coach, Luca Bianchi.
Team History and Achievements
Pergine has a storied history with several notable achievements. They have won the Italian Cup twice and have consistently finished in the top half of the league standings. The 2018 season was particularly remarkable, as they reached the finals of both domestic and international competitions.
Current Squad and Key Players
The current squad boasts several key players who are instrumental to their success. Among them is Marco Rossi, a forward known for his agility and scoring ability. Defensively, Luca Verdi stands out as a reliable defenseman with excellent puck control.
Lists & Rankings of Players and Stats
- Top Scorer: Marco Rossi (🎰)
- Best Defender: Luca Verdi (✅)
- Average Goals per Game: 3.2 (💡)
Team Playing Style and Tactics
Pergine employs an aggressive offensive strategy, often utilizing a 1-3-1 formation to maximize scoring opportunities. Their strengths lie in fast breaks and precise passing, while their weaknesses include occasional lapses in defensive coverage.
Pros & Cons of Current Form
- Pros:
- Solid offensive tactics (✅)
- Cohesive team play (✅)
- Cons:
- Inconsistent defense (❌)
- Vulnerability to counterattacks (❌)
Interesting Facts and Unique Traits
Pergine is affectionately known as “The Eagles” due to their fierce playing style. They have a passionate fanbase known for their vibrant support during home games. Rivalries with teams like Bolzano add an extra layer of excitement to their matches.
Tips & Recommendations for Betting Analysis
To make informed betting decisions on Pergine matches, consider analyzing recent head-to-head records against upcoming opponents. Additionally, pay attention to player injuries that could impact team performance.
Comparisons with Other Teams in the League
Pergine is often compared to Bolzano due to their similar competitive spirit and historical rivalries. While Bolzano may have a slightly stronger defensive lineup, Pergine’s offensive prowess often gives them an edge in head-to-head matchups.
Case Studies or Notable Matches
A standout match occurred during the 2020 playoffs when Pergine defeated Bolzano in overtime with a stunning goal by Marco Rossi. This victory was pivotal in securing their place in the finals that year.
Tables Summarizing Team Stats and Recent Form
| Metric | Last Season | This Season |
|---|---|---|
| Total Wins | 18 | 20 |
| Total Goals Scored | 120 | 135 |
| Average Goals per Game | 3.0 | 3.5 |
| Last Five Games Form: W/L/D/W/L/W/L/D/W/D/L/D/W/L/D/W/D/W/L/D/W/D/W/L/D/W/D/W/L/D/W/D/WDWLWDWDLWDWDLWDWLWDWLWDLWDWLWDWLWDLWDWLWDWLWDLWDWLWDWLWDLWDWLWDLWLDLWWLWWLWWLWWLWWLWWLWWLWWLWWLWWLWWWLDLLDLDLDLDLDLDLDLDLLDLDLLDLDLLDLDLLDLDLLDLLLLDDDDDDDDDDDDDLLLLDDLLLDDDLLLLLLLLLLLLLLLLLLLLLLLLLLLDDDLLLLLLLDDDLLLLLDDLDDDLLDDLDDLDDDLLLDDDLLDDLDDLDDDLLUUULLLUUULLLUUULLLUUULLLUUULLLUUULLLUUULUUUUUUUUUUUUUUULULULULULULULULULULULUULDUDUDUDUDUDUDUDUDUDUDUDUDUDUDUDUDUDURURURURURURURURURURURURURRUJRUJRUJRUJRUJRUJRUJRUJRUJRUKRUKRUKRUKRUKRUKRUKRUKRUKRUSUSUSUSUSUSUSUSUSUSUSUSUTUTUTUTUTUTUTUTUTUTUTUTVTVTVTVTVTVTVTVTVTVTWTWTWTWTWTWTWTWTWTWTWTXTXTXTXTXTXTXTXTXTXTXRXRXRXRXRXRXRXRXRXRXQXQXQXQXQXQXQXQXRZRZRZRZRZRZRZRZRZSZSZSZSZSZSZSZZZZZZZZZZZZZZZZZSSSSSSSSSSSSSSSSSSSSSSSRRRRRRRRRRRRRRRRRRRRRRRRQQQQQQQQQQQQQQQQQQQQQQQPPOPOPOPOPOPOPOPOPOPONNNNNNNNNNNNNNNNNNMMMMMMMMMMMMMMMMMMMMLLLLKKKKKKKKKKKKKKKKKJJJJJJJJJJJJJJJJIIIIIIIIIIIIIIIHHHHHHHHHHHHHHHGGGGGGGGGGGGGGGFFFFFFEEEEEEEEEEEEDDDDDCCCCCCCBBBBBAAAAAABBBBCCCDDEEEEGGHFHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYYZXCVBNMOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYYZXCVBNMOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYYZXCVBNMOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYYZXCVBNMOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYYZXCVBNMOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYYZXCVBNMOPQRSTUVWXYZABCDEFGHIJKLMNNOPTUVWXYZABCDERFGHIJKLMNOPQRSTYUIOPLKJHGFDSAZXCVMNBHYTREWQLKJIUYTSDFGHJKLKJIUYTSDFGHJKLKJIUYTSDFGHJKLKJIUYTSDFGHJKLKJIUYTSDFGHJKLKJIUYTSDFGHJKLKJIUYTSDFGHJKLKJIUYTSDFGHJKLKJIUYTSDFGHIJKLMNOPQRSTYUIOPLKJHGFDSAZXCVMNBHYTREWQLKJIUYTSDFGHJKLKJIUYTSDFGHJKLMNNOPTUVWXYZABCDERFGHIJKLMNOPQRSTYUIOPLKJHGFDSAZXCVMNBHYTREWQLKJIUYTSDFGHIJKLMNOPQRSTYUIOPLKJHGFDSAZXCVMNBHYTREWQLKJIUYTSDFGHIJKLMNOPQRSTYUIOPLKJHGFDSAZXCVMNBHYTREWQLKJIUYTSDFGHIJKLMNOPQRSTYUIOPLKJHGFDSAZXCVMNBHYTREWQLKJIUYTSDFGHIJKLMNOPQRS |
Frequently Asked Questions about Pergine Ice-Hockey Team Betting Analysis
andrewclemmer/tic-tac-toe/tic-tac-toe.py
import random
import time
class TicTacToe(object):
def __init__(self):
self.board = [
[” “, ” “, ” “],
[” “, ” “, ” “],
[” “, ” “, ” “]]
self.player_symbol = “”
self.computer_symbol = “”
self.player_wins = False
self.computer_wins = False
# Player goes first
if random.randint(0,1) == 0:
print(“You go first!”)
self.player_symbol = ‘x’
self.computer_symbol = ‘o’
else:
print(“Computer goes first!”)
self.player_symbol = ‘o’
self.computer_symbol = ‘x’
def display_board(self):
“””
Prints board.
“””
# Print column numbers
print(“n”)
print(” | |”)
print(” ” + str(1) + ” | ” + str(self.board[0][0]) + ” | ”
+ str(self.board[0][1]) + ” | ”
+ str(self.board[0][2]))
print(“___|___|___”)
print(” | |”)
print(” ” + str(2) + ” | ”
+ str(self.board[1][0]) + ” | ”
+ str(self.board[1][1]) + ” | ”
+ str(self.board[1][2]))
print(“___|___|___”)
print(” | |”)
print(” ” + str(3) + ” | ”
+ str(self.board[2][0]) + ” | ”
+ str(self.board[2][1]) + ” | ”
+ str(self.board[2][2]))
def check_for_winners(self):
# Check rows for win
for row_index in range(0,len(self.board)):
if len(set([self.board[row_index][col_index]
for col_index in range(0,len(self.board))])) ==
len([symbol for symbol
in [self.board[row_index][col_index]
for col_index
in range(0,len(self.board))]
if symbol != ‘ ‘]):
if set([self.board[row_index][col_index]
for col_index
in range(0,len(self.board))]).pop() ==
set([self.player_symbol,self.computer_symbol]).pop():
return True
# Check columns for win
for col_index in range(0,len(self.board)):
if len(set([self.board[row_index][col_index]
for row_index
in range(0,len(self.board))])) ==
len([symbol for symbol
in [self.board[row_index]
[col_index]
for row_index
in range(0,len(self.board))]
if symbol != ‘ ‘]):
if set([self.board[row_index]
[col_index]
for row_index
in range(0,len(selfboard))]).pop() ==
set([self.player_symbol,self.computer_symbol]).pop():
return True
# Check diagonals from top left to bottom right
diag_tl_br_set = set()
diag_tr_bl_set = set()
diag_tl_br_list = []
diag_tr_bl_list = []
diagonal_counter_tl_br = -len(diag_tl_br_list)
diagonal_counter_tr_bl = -len(diag_tr_bl_list)
diagonal_length_tl_br = len(diag_tl_br_list)
diagonal_length_tr_bl = len(diag_tr_bl_list)
while diagonal_counter_tl_br <= diagonal_length_tl_br:
diag_tl_br_list.append(
self.board[diagonal_counter_tl_br]
[diagonal_counter_tl_br])
diag_tl_br_set.add(
self.board[diagonal_counter_tl_br]
[diagonal_counter_tl_br])
diagonal_counter_tl_br += len(diag_tl_br_list)
diagonal_length_tl_br += len(diag_tl_br_list)
while diagonal_counter_tr_bl <= diagonal_length_tr_bl:
diag_tr_bl_list.append(
self.borad[diagonal_counter_tr_bl]
[-diagonal_counter_tr_bl-1])
diag_tr_bl_set.add(
self.borad[diagonal_counter_tr_bl]
[-diagonal_counter_tr_bl-1])
diagonal_counter_tr_bl += len(diag_tr_bl_list)
diagonal_length_tr_b_l += len(diag_tr_b_l)
def main():
game_in_progress = True
tic_tac_toe_game_object_instance= TicTacToe()
tic_tac_toe_game_object_instance.display_board()
while game_in_progress:
if __name__ == "__main__":
main()andrewclemmer/tic-tac-toe<|file_sep"I'm trying again! This time I'll get it right!"
from __future__ import division
import random
class TicTacToe(object):
def __init__(self):
self.game_board_array_1d=[]
for index_number_1d_range_zero_to_eight_inclusive
in range(9):
self.game_board_array_1d.append(' ')
self.game_board_array_2d=[[None,None,None],[None,None,None],[None,None,None]]
for i_row_indices_zero_to_two_inclusive_in_game_board_array_
_2d_in_range_of_zero_to_two_inclusive:
for i_col_indices_zero_to_two_inclusive_in_game_board_array_
in_range_of_zero_to_two_inclusive:
self.game_board_array_2d[i_row_indices_zero_to_two_
inclusive_in_game_board_array_
_2d_in_range_of_zero_to_two_inclusive]
[i_col_indices_zero_to_two_
inclusive_in_game_board_array_
in_range_of_zero_to_two_inclusive]=
self.game_board_array_1d[(i_row_indices_
zero_to_two_inclusive_
in_game_board_array_
_2d_in_range_of_zero_to_two_
inclusive*3)+i_col_indices_
zero_to_two_inclusive_
in_game_board_array_
in_range_of_zero_to_two_
inclusive]
def display_tic_tac_toe_grid_on_screen_as_text_and_return_empty_string_if_not_a_winner_else_return_a_string_with_the_winner_s_name_or_names_separated_by_a_comma_if_both_players_win_simultaneously_or_else_the_string_with_the_winner_s_name_or_names_separated_by_an_ampersand_if_only_one_player_won_(game_grid_as_a_one_dimensional_string_or_character_array_and_player_one_character_and_player_two_character):
print('n')
print(' '+str(game_grid_as_a_one_dimensional_string_or_character_arrat_[6])+' '
+'|'+str(game_grid_as_a_one_dimensional_string_or_character_arrat_[7])
+' '+str(game_grid_as_a_one_dimensional_string_or_character_arrat_[8])+'
')
print('—+—+—')
print(' '+str(game_grid_as_a_one_dimensional_string_or_character_arrat_[3])+' '
+'|'+str(game_grid_as_a_one_dimensional_string_or_character_arrat_[4])
+' '+str(game_grid_as_a_one_dimensional_string_or_character_arrat_[5])+'
')
print('—+—+—')
print(' '+str(game_grid_as_a_one_dimensional_string_or_character_arrat_[0])+' '
+'|'+str(game_grid_as_a_one_dimensional_string_or_character_arrat_[1])
+' '+str(game_grid_as_a_one_dimensional_string_or_character_arrat_[2])+'
')
winner=''
winner_found=False
winner_is_first_player=False
winner_is_second_player=False
for i_row_indices_from_zero_through_three_excluding_four_incuding_each_other_and_the_next_element_of_the_loop_iteration_variable_is_multiplied_by_three_plus_i_column_indices_from_zero_through_three_excluding_four_incuding_each_other_and_the_next_element_of_the_loop_iteration_variable_equals_i_currently_iterated_over_cell_position_within_the_inputted_tic_tac_tocoe_gamegridarrayone_d_when_these_values_are_used_for_indexes_into_it_where_there_is_no_space_then_we_check_if_all_elements_are_equal_and_not_spaces_then_we_check_if_they_are_equal_to_playeronecharacterorplayertwocharacterthen_we_set_winnerfoundtowrueandseteitherwinnerisfirstplayerortwiceplayertowrue_based_on_whether_it_was_first_player_or_second_player_that_caused_this_conditionto_be_true
for i_row_indices_from_zero_through_three_excluding_four_incuding_each_other_and_the_next_element_of_the_loop_iteration_variable_is_multiplied_by_three_plus_i_column_indices_from_zero_through_three_excluding_four_incuding_each_other_and_the_next_element_of_the_loop_iteration_variable_equals_i_currently_iterated_over_cell_position_within_the_inputted_tic_tac_tocoe_gamegridarrayone_d_when_there_is_no_space_then_we_check_if_all_elements_are_equal_and_not_spaces_then_we_check_if_they_are_equal_to_playeronecharacterorplayertwocharacterthen_we_set_winnerfoundtowrueandseteitherwinnerisfirstplayerortwiceplayertowrue_based_on_whether_it_was_first_player_or_second_player_that_caused_this_conditionto_be_true
if not any(i_space_charactrspaceinallcellsfortherows)fori_space_charspaceinallcellsfortherowsinzip(gamge_griddaas_anonedimensionalstringorcharacterarratyithrowouttheelementsthatarespacesforspaceyonlyrows):#checking_for_horizontal_winners
if not any(i_space_charspaceinallcellsfortherows)fori_space_charspaceinallcellsfortherowsinzip(gamge_griddaas_anonedimensionalstringorcharacterarratyithrowouttheelementsthatarespacesforspaceyonlycolumns):#checking_for_vertical_winners
if not any(i_space_charspaceinallcellsfordiagonals)fori_space_charspaceinallcellsfordiagonalsinzip(gamge_griddaas_anonedimensionalstringorcharacterarratyithrowouttheelementsthatarespacesforspaceyonly_diagonals):#checking_for_diagonal_winners
if not any(i_space_charspaceinallcellsfordiagonals_reversed_order)fori_space_charspaceinallcellsfordiagonals_reversed_orderinthepairsoflistelementsfromgamge_griddaas_anonedimensionalstringorcharacterarratyithrowouttheelementsthatarespacesforspaceyonly_diagonals_reversed_order:#checking_for_reverse_diagonal_winners
if winner_found==True:
winner=''
winner+='Player One'ifwinner_is_first_player==Trueelse''
winner+=','ifwinner_is_first_player==Trueandwinner_is_second_plater==Trueelse''
winner+='Player Two'ifwinner_is_second_plater==Trueelse''
return winner
def player_turn(player_turn_number,gamme_griid,gameruleset,gamerulesetdisplayed_already_,playersymbols,prompttexttoshowplayernextturnbeforepromptingthemtoinputtheirmove=''):
print(prompttexttoshowplayernextturnbeforepromptingthemtoinputtheirmove)#showing text before asking player what move they want
move=''
while move!='q':
move=input(str(player_turn_number)+'.'+' Enter your move: ')#asking player what move they want
if int(move)==9:#check if user wants to quit game
return None#return None so caller knows user wants to quit game
elif int(move)<10:#check if user entered valid input
move=int(move)-1#subtract one from input so it maps correctly onto our array indexes which start at zero
if gamme_griid[int(move)]==' ':#check if space selected is empty
gamme_griid[int(move)]='x'ifplayersymbols['x']=='x'else'ox'#add playersymbol into array position selected by player
return gamme_griid#give back updated game grid array so caller can use it
else:#otherwise prompt player again because spot was already taken
continue
def computer_turn(computer_turn_number,gamme_griid,gameruleset,gamerulesetdisplayed_already_,playersymbols,prompttexttoshowcomputernextturnbeforepromptingthemtoinputtheirmove=''):
print(prompttexttoshowcomputernextturnbeforepromptingthemtoinputtheirmove)#showing text before asking computer what move it wants
move=random.randint(9)#get random number between zero through eight inclusive
while gamme_griid[int(move)]!=' ':#while spot selected by computer is already occupied by either x or o
move=random.randint(9)#get new random number between zero through eight inclusive
gamme_griid[int(move)]='o'#add computersymbol into array position selected by computer
return gamme_grid#give back updated game grid array so caller can use it
def ask_user_if_they_want_rules_displayed_before_starting_new_game(gamerulesetdisplayed_already_,gameruleset,gamemenuoptionslistofstrings,prompttexttoshowplayernextturnbeforepromptingthemtoinputtheirmove=''):
gamerulesetdisplayed_already_=False#give gamerulesetdisplayed_already_boolean_value_false_before_parsing_user_inputbecauseitmayhavebeenfalsebefore
while gamerulesetdisplayed_already_=False:#loop until gamerulesetdisplayed_already_boolean_value_changes_from_false
user_input=input('Do you want rules displayed? y/n: ').lower()#ask user do they want rules displayed
if user_input=='y':#check if user wants rules displayed
print(gameruleset)#print out rules
gamerulesetdisplayed_already_=True#give gamerulesetdisplayed_already_boolean_value_true_nowthatruleswerejustprintedout
elif user_input=='n':#check if user does not want rules displayed
gamerulesetdisplayed_already_=True#give gamerulesetdisplayed_already_boolean_value_true_nowthatweknowuserdoesnotwantrulesprintedout
else:#otherwise ask them again because they did not enter valid input
continue
def ask_user_whose_turn_should_be_first(playersymbols,prompttexttoshowplayernextturnbeforepromptingthemtoinputtheirmove=''):
player_turn_number=round(random.random())+random.random()#get random number between zero through one inclusive where .5 or greater means player goes first otherwise computer goes first
player_turn_number=round(player_turn_number)#round this value up or down depending on whether its above or below .5
player_turn_number=player_turn_number+int(not(player_turn_number))+int(round(random.random()))%int(not(player_turn_number))+random.randint(-10000000000000000000,int(not(player_turn_number))*10000000000000000000)+int(not(int(round(random.random()))%int(not(player_turn_number))))*int(round(random.random()))%int(not(int(round(random.random()))%int(not(player_turn_number))))*10000000000-int((not(int(round(random.random()))%int(not(int(round(random.random()))%int(not(player_turn_number))))))*10000000000)+random.randint(-10000,int((not(int(round(random.random()))%int(not(int(round(random.random()))%int(not(player_turn_number))))))*10000))+random.randint(-100,int((not(int(round(random.random()))%int(not(int(round(random.random()))%int(not(player_turn_number))))))*100))+random.randint(-10,int((not(int(round(random.random()))%int(not(int(round(random.random()))%int(not(int(round(random.random()))%int(not(player_turn_number)))))))*10)))
player_symbols={'x':'x','o':'o'}ifplayerturnnumber==0else{'o':'o','x':'x'}
return player_symbols#,playerturnnumber
def play_tictactoe(playersymbols,prompttexttoshowplayernextturnbeforepromptingthemtoinputtheirmove=''):
prompttexttoshowcomputernextturnbeforepromptingthemtoinputtheirmove=''
gameboardarray=[]
gameover=False
gameboardarray=[gameboardarrayinstance.display_tic_tac_toe_grid_on_screen_as_text_and_return_empty_string_if_not_a_winner_else_return_a_string_with_the_winner_s_name_or_names_separated_by_comma_if_both_players_win_simultaneously_else_return_winner_s_name_separated_by_ampersands']whilegameover==False
gameboardarray.append(TicTacToe().gameboardarray)
gameover=Trueifgameboardarray[-1]!=''elseFalse
gameover=Trueifany(map(lambda x:x=='q',map(input,str(len(gameboardarray)))[:-len(gameboardarray)]))elseFalse
player_symbols=ask_user_whose_turn_should_be_first(promiseptotoshowplayernextturnbeforesporttingtomove)[:]
gamerulesexist=Trueiflen(gamerulesexist)!=NoneelseFalse
gamerulesexist=['Rules']whilegamerulesexist
game_menu_options=['Play Again','Exit']
promptxtshowplayerturnbeforesporttingtomove=''whilepromptxtshowplayerturnbeforesporttingtomove
def main():
prompt_text_show_playernextturmbefore_promptingthemtoputthere_move=''
prompt_text_show_computernextturmbefore_promptingthemtoputthere_move=''
play_tictactoe(prompt_text_show_playernextturmbefore_promptingthemtoputthere_move,prompt_text_show_computernextturmbefore_promptingthemtoputthere_move)
main()andrewclemmer/tic-tac-toe<|file_sep#!/usr/bin/env python
import sys
class TicTacToe(object):
def __init__(self):
"""Create an empty board."""
# Create empty board.
#
# Note: We will use this format rather than just using nested lists,
# because we want all of our data structures to be immutable.
#
# This will allow us to write code that doesn't rely on side-effects.
self._emptyBoardArrayOneDimensionalList=[" "," "," "," "," "," "," "," ",""]
# Create empty board.
# Note: We will use this format rather than just using nested lists,
# because we want all of our data structures to be immutable.
# This will allow us write code that doesn't rely on side-effects.
self._emptyBoardArrayTwoDimensionalList=[[None,None,None],[None,None,None],[None,None,None]]
def main():
TicTacToe()
main()andrewclemmer/tic-tac-toe<|file_sep