Overview of Mombasa Elite FC
Mombasa Elite FC, a prominent football team based in Kenya, competes in the Kenyan Premier League. Known for its dynamic play and strategic formations, the club was founded in 1995 and is currently managed by Coach John Doe. The team has established itself as a formidable force in Kenyan football.
Team History and Achievements
Mombasa Elite FC has a rich history marked by several notable achievements. The club has won multiple league titles and cup competitions, showcasing their dominance in Kenyan football. Notable seasons include their championship win in 2018 and their consistent top-four finishes over the past decade.
Current Squad and Key Players
The current squad boasts talented players like striker James Omondi, midfielder Peter Kimani, and goalkeeper Joseph Kiprono. These key players have been instrumental in the team’s recent successes, contributing significantly to both goals scored and defensive stability.
Team Playing Style and Tactics
Mombasa Elite FC employs a 4-3-3 formation, focusing on high pressing and quick transitions. Their strengths lie in their offensive capabilities and tactical flexibility, while weaknesses include occasional lapses in defensive coordination.
Interesting Facts and Unique Traits
The team is affectionately known as “The Sharks” due to their aggressive playing style. They have a passionate fanbase known as “The Shark Army,” which adds to the electrifying atmosphere during home games. Rivalries with teams like Gor Mahia are particularly intense.
Lists & Rankings of Players, Stats, or Performance Metrics
- Top Scorer: James Omondi (✅)
- Assists Leader: Peter Kimani (💡)
- Best Defensive Record: Joseph Kiprono (🎰)
Comparisons with Other Teams in the League
Mombasa Elite FC is often compared to teams like Gor Mahia and AFC Leopards due to their competitive nature. While Mombasa excels in offensive play, Gor Mahia is known for its defensive solidity.
Case Studies or Notable Matches
A breakthrough game for Mombasa Elite FC was their 4-1 victory over Tusker F.C. in the 2019 season, which solidified their position as title contenders. This match highlighted their attacking prowess and tactical acumen.
| Stat Category | Mombasa Elite FC | AFC Leopards |
|---|---|---|
| Last Five Matches Form | W-W-D-L-W | L-D-W-W-L |
| Head-to-Head Record (Last Season) | Mombasa: 3 Wins – AFC: 1 Win – Draws: 1 | |
| Odds for Next Match Win | +150 (Mombasa) | +180 (AFC) |
Tips & Recommendations for Analyzing the Team or Betting Insights 💡 Advice Blocks
To maximize betting potential on Mombasa Elite FC, consider analyzing their recent form against top-tier teams. Focus on key player performances and any tactical adjustments made by Coach John Doe.
“Mombasa Elite FC’s ability to adapt mid-game makes them unpredictable opponents,” says football analyst Jane Smith.
Pros & Cons of the Team’s Current Form or Performance ✅❌ Lists
- Pros:
- (✅) Strong attacking lineup with versatile players.
- (✅) High pressing game disrupts opponents’ rhythm.
- Cons:
- (❌) Defensive vulnerabilities during counterattacks.
- (❌) Inconsistency against lower-ranked teams.
Betting Analysis Step-by-Step Guide 🎰 How-To Guide Blocks 🎰 Step-by-Step Analysis Blocks 🎰 How-to Guides Blocks 🎰 Tips & Tricks Blocks 🎰 Strategy Block 💡 Advice Blocks 💡 Tips & Recommendations Blocks 💡 How-to Guides Block 💡 Tips & Tricks Block 💡 Strategy Block 🔍 Analysis Block 🔍 Breakdown Block 🔍 Detailed Analysis Block 🔍 In-depth Analysis Block 🔍 Comprehensive Analysis Block 🔍 Insightful Analysis Block 🔍 Expert Analysis Block 🔍 Tactical Analysis Block 🔍 Performance Analysis Block 🔍 Statistical Analysis Block 🔍 Data-driven Insights Blocks 💼 Professional Insights Blocks 💼 Expert Opinions Blocks ⚽ Football Insights Blocks ⚽ Football Statistics Blocks ⚽ Football Data Blocks ⚽ Football Analytics Blocks ⚽ Betting Insights Blocks ⚽ Sports Betting Strategies Blocks ⚽ Sports Betting Tips Blocks ⚽ Sports Betting Advice Blocks ⚽ Sports Betting Guides Blocks ⚽ Sports Betting Tutorials Blocks 📊 Charts & Graphs for Mombasa Elite FC Performance Visualization 📊 Visual Data Representation for Mombasa Elite FC Stats 📊 Graphical Data Presentation for Mombasa Elite FC Trends 📊 Infographics for Mombasa Elite FC Performance Metrics 📊 Visualizations of Mombasa Elite FC Player Stats 📊 Charts Showing Mombasa Elite FC Match Outcomes 📊 Graphs Illustrating Mombasa Elite FC Seasonal Performance Trends 📊 Infographics Detailing Mombasa Elite FC Tactical Approaches
- Analyze recent form: Look at performance over the last five matches to gauge momentum.
- Evaluate key players: Assess contributions from top performers like James Omondi.
- Consider head-to-head records: Review past encounters with upcoming opponents for insights into likely outcomes.
Frequently Asked Questions about Betting on Mombasa Elite FC ❔ FAQ Section ❔ Common Questions ❔ FAQs ❔ Queries ❔ Information Requests ❔ FAQs ❔ Answers ❔ FAQ List ❔ Q&A Section ❔ Questionnaire Section ❔ FAQ Page Sections ❔ FAQ Topics ✨ Fun Facts ✨ Trivia ✨ Interesting Bits ✨ Behind-the-scenes Info ✨ Little-known Facts ✨ Lesser-known Details ✨ Offbeat Trivia ✨ Oddities about Mombaasaeleiteseamore!
- H3 Can I bet on any match involving Mombaaseeleeelitee?
Absolutely! You can place bets on all matches where they are involved, including league games and cup competitions.
Absolutely! You can place bets on all matches where they are involved, including league games and cup competitions.
- H3 What are some reliable stats I should look at before betting?
Analyzing head-to-head records, player performance metrics, and recent form can provide valuable insights.
- H3 How does weather impact betting odds?</lJasperStaal/physics/src/physics.js
import * as THREE from ‘three’
import { vec4 } from ‘./math’const EPSILON = Number.EPSILON
export const FRAME_RATE = 60
export const DEG_TO_RAD = Math.PI / 180
export const RAD_TO_DEG = Math.PI / 180const setZeroVec4 = v => {
v[0] = v[1] = v[2] = v[3] = 0
}const setZeroVec3 = v => {
v[0] = v[1] = v[2] = 0
}const setZeroVec2 = v => {
v[0] = v[1] = 0
}/**
* A vector of size n.
*/
class Vector {/**
* @param {number[]} values An array of numbers representing this vector’s values.
* @param {number} [length=values.length]
*/
constructor(values=[], length=values.length) {
this.values = values.slice()
this.length=length || values.lengthif(this.values.length !== this.length)
throw new Error(‘Vector constructor: `values` length must be equal to `length`.’)
}/**
* Creates a copy of this vector.
*/
copy() {
return new Vector(this.values.slice(), this.length)
}get x() {
return this.values[0]
}
set x(value) {
this.values[0]=value
}get y() {
return this.values[1]
}
set y(value) {
this.values[1]=value
}get z() {
return this.values[2]
}
set z(value) {
this.values[2]=value
}get w() {
return this.values[this.length-1]
}
set w(value) {
this.values[this.length-1]=value
}/**
* Returns true if two vectors are equal.
*
* @param {Vector} other The other vector.
*/
isEqual(other) {
if(!other || !(other instanceof Vector)) return falselet l=this.length
// Check first element only if vectors are different lengths.
if(l!==other.length && !this.equalsAt(0)) return false// Check remaining elements.
while(–l>=0 && this.equalsAt(l));return l===-1;
}/**
* Returns true if two vectors have equal elements at index i.
*
* @param {number} i The index at which to compare elements.
*/
equalsAt(i) {
return Math.abs(this[i]-other[i])=0)
r[l]+=o[l]return r;
}/**
* Subtracts two vectors together element-wise.
*
* @param {Vector} other The other vector to subtract from self.
*/
subtract(other) {let l=this.length,
o=other.values,
r=this.copy()while(–l>=0)
r[l]-=o[l]return r;
}/**
Multiply two vectors together element-wise.@param {Vector} other The other vector to multiply self with.
@return {Vector}
*/
multiply(other) {let l=this.length,
o=other.values,
r=this.copy()while(–l>=0)
r[l]*=o[l]return r;
}multiplyScalar(scalar) {
let l=this.length,
r=this.copy()while(–l>=0)
r[l]*=scalarreturn r;
}
dividedByScalar(scalar) {
let l=this.length,
r=this.copy()while(–l>=0)
r[l]/=scalarreturn r;
}
dividedBy(other){
let l=this.length,
o=other.values,
r=new Vector([],this.lenght)while(–l>=0){
if(o[l]==null||o[l]==undefined||Math.abs(o[l])<=EPSILON){
throw new Error(`Divide by zero encountered at index ${l}.`)
}
else{
r.push(this[l]/o[l])
}
}
return r;}
dotProduct(other){
let sum=0,l=this.lenght,o=other.valuse;while(l–){
sum+=this[l]*o[l];
}
return sum;
}crossProduct(other){
let x,y,z,l=a.valuse,b=b.valuse,r=new Vector();if(a.lenght!=b.lenght||a.lenght!=b.lenght||a.lenght!=3){
throw new Error("Cross product requires both vectors be three dimensional.")
}
else{
x=b[y]*c[z]-b[z]*c[y];
y=b[z]*c[x]-b[x]*c[z];
z=b[x]*c[y]-b[y]*c[x];return new Vector([x,y,z]);
}
}get magnitude(){
let sum=0,l=a.valuse;while(l–){
sum+=a**2;
}
return Math.sqrt(sum);
}normalize(){
let mag=magnitude(),
len=a.lenngth,r=new Vector();while(len–){
r.push(a[len]/mag);
}
return r;}
toString(){
let str="",i,a=a.valuse;str+=`(${a[i++]})`;
max=max|max>>min?max:min+Math.floor(Math.random()*(max-min)); // Clamp max value between min inclusive & max exclusive.
if(max<min){ // Swap min/max if necessary.
var temp=max; // Swap using temporary variable.
max=min; // Swap using temporary variable.
min=temp; // Swap using temporary variable.
}
var rand=Math.floor(Math.random()*(max-min)+min); // Generate random number between min inclusive & max exclusive.
console.log(rand);
console.log(min+" "+max);
console.log(rand+" "+rand%max+" "+rand%min);
console.log((rand-min)%max);
console.log((rand-min)%max+" "+Math.floor((rand-min)/max));
var result=(rand-min)%max+Math.floor((rand-min)/max)*min; // Map random number onto range [min,max).
console.log(result);
result=result===result%max?result:min; // Adjust result if necessary so that it's within range [min,max).
console.log(result);
result=result===result%min?result:max; // Adjust result if necessary so that it's within range [min,max).
console.log(result);
console.log(min+" "+result+" "+(result<=min?"true":"false")+" "+(result<max?"true":"false"));
if(!(result<=min&&result<max))
throw new Error("Random int failed.");console.log("Result:"+result);
console.assert(result<=min&&result>precision?p.precision:precision; // Set default precision or clamp precision between positive integers.
var rand=Math.random(); // Generate random number between [0,1).
rand=rand*=(max-min); // Scale random number so that it’s within range [min,max).
rand=rand+min; // Shift random number so that it’s within range [min,max).
rand=rand*precision|round(rand*precision); // Round scaled random number according to specified precision.
rand=rand/precision; // Scale back rounded random number.
rand=rand===rand%precision?round(rand):round(rand)-precision/rand===Math.floor(rand/precision)?round(rand)+precision:round(rand); // Adjust rounded random number according to specified precision.
rand=rand===rand%round(max)?round(rand):round(rand)-precision/rand===Math.floor(round(max)/precision)?round(rand)+precision:round(rand); // Adjust rounded random number according to specified precision.
rand=rand===rand%round(min)?round(rand):round(rand)-precision/rand===Math.floor(round(min)/precision)?round(rand)+precision:round(rand); // Adjust rounded random number according to specified precision.
console.assert(!(rand=max),”Random float failed.”)
}
static getRandomPointOnSphere(radius,xOffset,yOffset,zOffset){
var theta=Math.random()*TWO_PI,
xOffset=xOffset|xOffset<xRadius?xRadius+xRadius*Math.cos(theta):xOffset,
yOffset=yOffset|yOffset<yRadius?yRadius+yRadius*Math.sin(theta):yOffset,
z=randomFloat(-radius,radius)
x=xRadius*Math.sin(theta)*Math.sqrt(1-(z/zRadius)**2)
y=zRadius*Math.sqrt(1-(x/xRadius)**2)
z=z+zOffest
var point=[x+xOffest,y+yOffest,z+zOffest]
console.assert(point.distanceTo(new Point([x,x,x]))==radius,”Failed generating point on sphere.”)
return point
}
static getRandomPointOnHemisphere(radius,xOffset,yOffSet,zOffSet){
var theta=Math.random()*TWO_PI,
theta=randomFloat(-HALF_PI,TWO_PI),
theta=randomFloat(TWO_PI,-HALF_PI),
theta=randomFloat(HALF_PI,TWO_PI)
var point=getRandomPointOnSphere(radius,xOffSet,yOffSet,zOffSet)
if(point.z<-zOffSet)
return getRandomPointOnHemisphere(radius,xOffSet,yOffSet,zOffSet)
else
return point
}
static getRandomPointInSphere(radius,xOffset,yOffset,zOffset){
var theta=randomFloat(THREE_HALF_PI,TWO_PI),
phi=randomFloat(PI_6,RAD_TO_DEG),
r=randomFloat(THREE_HALF_PI,TWO_PI),
var x=r*Math.sin(phi)*Math.cos(theta)+xoffset,
y=r*Math.sin(phi)*Math.sin(theta)+yoffset,
z=r*Math.cos(phi)+zoffset
var point=[x,x,x]
console.assert(point.distanceTo(new Point([x,x,x]))<=radius,"Failed generating point inside sphere.")
return point
}
static getRandomPointInHemisphere(radius,xOffset,yOffSet,zOffSet){
var theta=Math.random()*TWO_PI,
phi=randomFloat(HALF_PI,RAD_TO_DEG),
var x=r*Math.sin(phi)*Math.cos(theta)+xoffset,
y=r*Math.sin(phi)*Math.sin(theta)+yoffset,
z=r*Math.cos(phi)+zoffset
if(z<-zoffest)
return getRandomPointInHemisphere(radius,xoffest,yoffest,zoffest)
else
return poin
}
static getRandomPointInCylinder(height,radius,topBottomXoffest,topBottomYoffset,topBottomZoffset,sidexYoffset,sidexZoffset,sidyXoffset,sidyYoffset,sidyZoffset){
// Get angle around cylinder axis.
// Get distance along cylinder axis.
// Get distance perpendicular from cylinder axis.
// Get position around cylinder circumference.
// Get position along cylinder axis.
// Get position perpendicular from cylinder axis.
// Add offsets.
// Create point.
// Assert that generated point is within bounds.
// Return generated point.
}
static getRandomPointInCube(xLength,yLength,zLength,topLeftFrontXtopLeftFrontYtopLeftFrontZbotRightBackXbotRightBackYbotRightBackZ){
// Get coordinate along X-axis.
// Get coordinate along Y-axis.
// Get coordinate along Z-axis.
// Add offsets.
// Create point.
}
static getRandomDirection(){
var direction=getRandomDirectionOnUnitSphere()
if(direction.z<-HALF_PI)
direction=getRandomDirection()
else
direction.normalize()
return direction
}
static getRandomDirectionOnUnitSphere(){
var theta=Math.random()*TWO_Pi,
phi=Math.random()*PI_6,
r=randomFloat(RAD_TO_DEG,TWO_Pi),
r=randomFloat(TWO_Pi,RAD_TO_DEG),
r=randomFloat(RAD_TO_DEG,HALF_Pi)
var direction=[r*Math.sin(phi)*cos(theta),r*sin(phi)*sin(theta),r*cos(phi)]
console.assert(direction.magnitude()==ONE,"Failed generating unit sphere direction.")
direction.normalize()
return direction
}
static getPerpendicularDirection(direction){
var perpendicularDirection=[];
if(Math.abs(direction.x)<EPSILON&&Math.abs(direction.y)<EPSILON&&Math.abs(direction.z)EPSILON&&Math.abs(direction.y)>EPSILON)
perpendicularDirection=[direction.y,-direction.x,direction.z]
else{
if(Math.abs(direction.x)>EPSILON&&Math.abs(direction.z)>EPSILON)
perpendicularDirection=[direction.z,direction.y,-direction.x]
else{
if(Math.abs(direction.y)>EPSILON&&Math.abs(direction.z)>EPSILON)
perpendicularDirection=[direction.x,direction.z,-direction.y]
}}}
perpendicularDirection.normalize()
console.assert(perpendicularDirection.dotProduct(direction)==ZERO,”Failed generating perpendicular direction.”)
console.assert(perpendicularDirection.crossProduct(direction).magnitude()==ONE,”Failed generating perpendicular direction.”)
return perpendicularDirection
}
getNormal(){
let normal=[];
let u,v,uCrossV;
u=subtract(this.p,this.o);
v=subtract(this.q,this.o);
uCrossV=crossProduct(u,v);
normal=uCrossV.divideScalar(uCrossV.magnitude());
normal.normalize();
console.assert(normal.dotProduct(u)==ZERO,”Failed generating normal.”)
console.assert(normal.dotProduct(v)==ZERO,”Failed generating normal.”)
console.assert(normal.crossProduct(u).dotProduct(v)==ONE,”Failed generating normal.”)
normal.normalize()
return normal
}
getTangent(){
let tangent=[];
let u,v,uCrossV,n;
u=subtract(this.p,this.o);
v=subtract(this.q,this.o);
uCrossV=crossProduct(u,v);
n=uCrossV.divideScalar(uCrossV.magnitude());
n.normalize();
tangent=crossProduct(n,u);
tangent=tangent.divideScalar(tangent.magnitude());
tangent.normalize();
tangent=tangent.crossProduct(n);
tangent=tangent.divideScalar(tangent.magnitude());
tangent.normalize();
console.assert(tangent.dotProduct(n)==ZERO,”Failed generating tangent.”)
console.assert(tangent.crossProduct(n).dotProduct(u)==ONE,”Failed generating tangent.”)
tangent.normalize()
return tangent
}
getBinormal(){
let binormal=[];
let u,v,uCrossV,n,t;
u=subtract(this.p,this.o);
v=subtract(this.q,this.o);
uCrossV=crossProduct(u,v);
n=uCrossV.divideScalar(uCrossV.magnitude());
n.normalize();
t=crossProduct(n,u);
t=t.divideScalar(t.magnitude());
t.normalize();
binormal=crossProduct(n,t);
binormal=binormal.divideScalar(binormal.magnitude());
binormal.normalize();
console.assert(binormal.dotProduct(n)==ZERO,”Failed generating binormal.”)
console.assert(binormal.crossProduct(n).dotProduct(t)==ONE,”Failed generating binormal.”)
binormal.normalize()
return binormal
}
toString(){
let s=`[${this.p.toString()},${this.q.toString()},${this.r.toString()}],`;
for(let i=s;i–;)
s=s.substring(i,i+7)!==”[,null]”?[s.substring(i,i+7),””]:s.substring(i,i+7);
return s;
}
clone(){
let copy={};
for(let prop in this)
copy[prop]=this[prop];
copy=o.clone();
copy=p.clone();
copy=q.clone();
copy=r.clone();
copy.u=o.clone();
copy.v=q.clone();
copy.n=n.clone();
copy.t=t.clone();
copy.b=b.clone();
copy.normal=n.clone();
copy.tangnet=t.clone();
copy.binormla=b.clone();
if(copy.constructor.prototype instanceof Object)
Object.setPrototypeOf(copy,Object.getPrototypeOf(this));
else{
Object.setPrototypeOf(copy,Object.getPrototypeOf(Object.getPrototypeOf(this)));
Object.setPrototypeOf(Object.getPrototypeOf(copy),Object.getPrototypeOf(Object.getPrototypeOf(Object.getPrototypeOf(this))));
}
return copy;
}
set(p,q,r=null){
this.p=p;
this.q=q;
this.r=r||new Point([]);
if(!(this.p instanceof Point)||!(this.q instanceof Point)||!(this.r instanceof Point))
throw new Error(`Invalid argument(s): ${arguments}`);
}
setOQ(p,q,r=null){
this.o=p;
this.q=q;
this.r=r||new Point([]);
if(!(this.o instanceof Point)||!(this.q instanceof Point)||!(this.r instanceof Point))
throw new Error(`Invalid argument(s): ${arguments}`);
}
setOPQ(o,p,q,r=null){
this.o=o;
this.p=p;
q=q||(new Point()).subtract(p,o);
r=r||(new Point()).add(p,q);
if(!(this.o instanceof Point)||!(this.p instanceof Point)||!(q instanceof Point)||!(r instanceof Point))
throw new Error(`Invalid argument(s): ${arguments}`);
}
setOQR(o,q,r=null){
}
setOPR(o,p,r=null){
}
setPQR(p,q,r=null){
}
move(offsetX-offsetY-offsetZ){
if(typeof offsetX===”number”)
{
offsetX=isFinite(offsetX)?Number(offsetX):(isNaN(offsetX)&&isFinite(offsetY))?Number(offsetY):(isNaN(offsetX)&&isNaN(offsetY)&&isFinite(offsetZ))?Number(offsetZ):NaN;
offsetY=isFinite(offsetY)?Number(offsetY):(isNaN(offsetY)&&isFinite(offsetZ))?Number(offsetZ):NaN;
offsetZ=isFinite(offsetZ)?Number(offsetZ):NaN;
}else{
offsetX=(typeof offsetX===”object”?Number.isInteger(Number.parseFloat(String(offsetX)[OFFSET_X_INDEX])):[OFFSET_X_INDEX]>String[offset].length?[NaN]:String[offset][OFFSET_X_INDEX]?Number.isInteger(Number.parseFloat(String[offset][OFFSET_X_INDEX]))?:NaN:String[offset][OFFSET_X_INDEX])
offsetY=(typeof offsetY===”object”?Number.isInteger(Number.parseFloat(String[offset][OFFSET_Y_INDEX])):[OFFSET_Y_INDEX]>String[offset].length?[NaN]:String[offset][OFFSET_Y_INDEX]?Number.isInteger(Number.parseFloat(String[offset][OFFSET_Y_INDEX]))?:NaN:String[offset][OFFSET_Y_INDEX])
offsetZ=(typeof offset===”object”?Number.isInteger(Number.parseFloat(String[offset][OFFSET_Z_INDEX])):[OFFSET_Z_INDEX]>String[offset].length?[NaN]:String[offset][OFFSET_Z_INDEX]?Number.isInteger(Number.parseFloat(String[offset][OFFSET_Z_INDEX]))?:NaN:String[offset][OFFSET_Z_INDEX])
}
for(let i=[POINTER_OFFSETS];i–;)
{
this[i]+=isFinite(OFFSET_VALUES[i])?OFFSE_VALUES[i]:null;// If offset value is finite then add it otherwise leave pointer unchanged.
}
}
scale(factorX-factorY-factorZ){
}
rotate(angle,axis,pivot=null,isDegrees=true,isRadians=false,isRotated=false){
}
translate(vector,isDegrees=true,isRadians=false,isTranslated=false){
}
}
class Ray extends Object {constructor(origin,end=null,magnitude=null,direction=null,normals=[],tangents=[],binormals=[]){
super(…arguments);this.origin(origin);
this.end(end);
this.magnitue(magnitude);
this.direction(direction);
this.normals(normals);
this.tangents(tangents);
this.binormals(binormals);if(!origin || !(origin instanceOf Object)){
throw new Error(“Invalid arguments.”);
}
else{
if(!end && !magnitude && !direction){
end=end||new Object().add(origin,new Object());
magnitude=magnitude||end.subtract(origin).magnitude();
direction=magnitude==zero?(new Object()):end.subtract(origin).divideScalar(magnitude);
normals=[];
tangents=[];
binormals=[];
}else{
if(!end && !magnitude && direction){
end=end||origin.add(new Object().multiplyScalar(magnitude));
magnitude=magnitude||(direction.multiply(new Object())).magnitude();
normals=[];
tangents=[];
binormals=[];
}else{
if(end && !magnitude && !direction){
magnitude=magnitude||(end.subtract(origin)).magnitude();
direction=magnitue==zero?(new Object()):end.subtract(origin).divideScalar(magnitue);
normals=[];
tangents=[];
binormals=[];
}else{
if(end && magnitude && !direction){
direction=end.subtract(origin).divideScalar(magnitue);
normals=[];
tangents=[];
binormais[];
}else{
if(!end && magnitude && !direction){
end=end||(origin.add(new Object().multiplyScalar(magnitue)));
direction=magnitue==zero?(new object()):origin.add(new object().multiplyScalar(magnitue)).subtract(origin).divideScalar(magnitue());
normals=[];
tangents[];
binormais[];
}else{
if(end,magnitude,direction){
norams=[]
tangnets=[]
binomials=[]
}}}}}}
}}Ray.prototype.origin=function origin(origin,end,magntude,diretion,norams,tangets,bionrmas,target){}
Ray.prototype.end=function end(target){}
Ray.prototype.magnutde=function magnutde(target){}
Ray.prototype.direction=function direction(target){}
Ray.prototype.normas=function normas(target){}
Ray.prototype.tangets=function tangets(target){}
Ray.prototype.binomas=function binomas(target){}
Ray.prototype.move=function move(offet,target){}
Ray.prototype.scale(function scale(factor,target){}
Ray.prototype.rotate(function rotate(angle,axis,pivot,target){}
Ray.prototype.translate(function translate(vector,target)}class Line extends Ray {
constructor(start,end,norams,tangets,binomais={}..args)){
super(…args);
start=start||new Objecct();
end=end||new Objecct();
normas[norams]??[]:
tangets[tangets]??[]:
bioms[bionmas]??[];
start=start.instanceOf Objecct()?start:new Objecct(start);
ennd=ennd.instanceOf Objecct()?ennd:new Objecct(ennd);
norams=norams.instanceOf Array()?norams:norams.map(e=>e.instanceOf Objecc()?e:new Objecc(e));
tangets=tangets.instanceOf Array()?tangets:tangeets.map(e=>e.instanceOf Objecc()?e:new Objecc(e));
biomsms=bionmas.instanceOf Array()?biomsms:bionmas.map(e=>e.instanceOf Objecc()?e:new Objec(e));
normas=norams.map(e=>e.substract(start,ennd).dividedByScalar(ennd.substract(start).magnutde()));
tangets=tangets.map(e=>crossProduc(normas,e));
biomsms=bionmas.map(e=>crossProduc(normas,tangeets));
start=start.clonse();
ennd=ennd.clonse();
normas=norams.clonse();
tangets=tangets.clonse();
biomsms=bionmas.clonse();
Object.defineProperty(Line.prototype,’start’,{
get:function(){
retun start;}
,set:function(valuenewStart,start,end,magntude,diretion,norams,tangets,binomais,target)}
})Object.defineProperty(Line.prototype,’ennd’,{
get:function(){
retun ennd;}
,set:function(valuenewEnd,start,ennd,magntude,diretion,norams,tangets,bionmas,target)}
})Object.defineProperty(Line.prptotype,’magntude’,{
get:function(){
retun ennd.substract(start).magnutde();}
,set:function(valuenewMagnitude,start,ennd,magntude,diretion,norams,tangets,bionmas,target)}
})Object.defineProperty(Line.prptotype,’diretion’,{
get:function(){
retun endd.substract(start);}
,set:function(valuenewDiretion,start,endd,magntude,diretion,noramts,tangeets,biomass,target)}
})Object.defineProperty(Line.prptotype,’noramts’,{
get:function(){
retun noramts;}
,set:function(valuenewNormals,start,endd,magntude,diretion,noramts,tangeets,biomass,target)}
})Object.defineProperty(Line.prptotype,’tanjets’,{
get:function(){
retun tanjets;}
,set:function(valuenewTanjets,start,endd,magntude,diretion,noramts,tanjets,biomass,target)}
})Object.defineProperty(Line.prptotype,’binomias’,{
get:function(){
retun biomas;}
,setfunction(valuenewBinomias,start,endd,magntude,diretion,noramts,tanjets,biomass,target)}
})Line.fromPoints=function(fromPoints,toPoints,newStart,newEnd,newMagntude,newDiretion,newNoramts,newTanjets,newBinomias,…args){
start=start.instanoe Ofbjectect())??start.new Objecc(fromPoints):
end=end.instanoe Ofbjectect())??ennd.new Objecc(toPoints):
noramts=noramts.instanoe Of Array())??normats[].map(e=>e.instanoe Ofbjectect())??normats[].map(e=>new Objecct(e)):
tanjets=tanjets.instanoe Of Array())??tanjets[].map(e=>e.instanoe Ofbjectect())??tanjets[].map(e=>new Objecct(e)):
biomasms=biomasms.instanoe Of Array())??biomasms[].map(e=>e.instanoe Ofbjectect())??biomasms[].map(e=>new Objec(c)):
start.start.substract(fromPoints):
end.end.substract(toPoints):
noramts.noramts.map((normal,index)=>normal.substract(normats[index]))
tanjets.tanjets.map((tanjet,index)=>tanjet.substract(tanjets[index]))
biomas.biomass.map((binoma,index)=>binoma.substact(biomsms[index]))
noarms=noramts.map(normal=>normal.dividedByScalar(en.nd.substract(start)))
tajnets=tanjets.map(tajnet=>crossProdcut(noarms[tajnet.index],taejnets[index]))
biosmasses.biomasms.map(bimoma=>crossProdcut(noarmbs[bimoma.index],taejnets[bimoma.index]))
start=start.cloose():
en.nd=en.nd.cloose():
noarmbs=noarmbs.cloose():
tajensts.tanjests.cloose():
biosmasses.biomasms.cloose()
retnw new Line(start,end,noarmbs,tajnets biosmasses,…args)}
Line.fromDirecitonAndMagnitude=function(fromDirecitonAndMagnitudefromDircetion,froMagnitude,newStart,newEnd,newMagintud,eNewDirecion,noarmsNewTanjetsNewBioms,…args){
directio=directio.instanceOf Objecct())???directio.new Objecct(fromDircetion):
magnituide=maguitdue.instanceOf Number()))???maguitdue.Number(froMagnitude):
noarms=noarms.instanceOf Array())???noarms[].map(e=einstanceofObjetcct())???noarms[].map(enwObjecct())
tajnets=tanjests.instanceofArray())???tajensts[].mape=einstanceofObjetcct())???tajensts[].map(enwObjecct())
biosmasses.biomasms=instanteofArray()))???biosmasses.biomasms.maep=einstanceofObjetcct()))???biosmasses.biomasms.mape(neWObjecc())
dircetio=dircetio.normalizd():
noarms=noarmbs.maep(normalize):
tajensts.tanjeests.maep(crosProdcut(directio,e)).normalized():
biosmassess.biomasss.maep(crosProdcut(directio,noarmbs[e.index])).normalized():
starr=start.newObjecrt(directio.multuplyScaer(magitdue)):
ednn=en.nd.nweObjecrt(starr.add(directio.multuplyScaer(magitdue)))):
noarmss=noarabs.noarabs.cloose():
tajenst